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Mesa developer announces ‘Stargate Resistance’ shooter


Cheyenne Mountain Entertainment has launched a website announcing a new multiplayer shooter for PC called Stargate Resistance that will be based on the popular Stargate movie and TV series.

According to Shacknews, “the class-based third-person shooter pits humans of Stargate Command against the alien System Lords in team deathmatch, ‘Capture the Tech’ and domination modes, with persistent rankings and an overarching struggle to control the universe.”

It’s been a year of ups and downs for Mesa-based Cheyenne Mountain and its publishing arm, FireSky. Their flagship game, the massively multiplayer online roleplaying game (MMORPG) Stargate Worlds, has faced crippling delays and financial problems since MGM granted them the Stargate license in 2006.

'Stargate Resistance' screen

Footage from SGW had a starring role in the Oct. 2 series premiere of Stargate Universe on Syfy, appearing in the early part of the episode, as geeky character Eli Wallace (David Blue) solves a puzzle hidden in the game by Dr. Nicholas Rush (Robert Carlyle), who is looking for a brilliant young mind to unlock the final mystery of the alien Stargate.

But earlier this year, Cheyenne Mountain and its founder and principal owner, Gary Whiting, were sued by investors who claim misuse of company funds. The company has virtually clammed up about progress on the game, saying more information would be released when there was something new to say, while being candid about the funding struggles.

Resistance producer Kathryn Dutchin tells GateWorld’s Darren Sumner that “building and releasing Stargate Resistance became the best option for Cheyenne, and its investors, to ride out the economic wave, and keep Stargate Worlds on the top tier it deserves.”

Aside from fairly meaty FAQs (which describe the new game in the “polishing stage”), developer bios and links to Syfy’s Stargate Universe page and the Stargate Worlds site, there’s not much yet on the Resistance website except a welcome message from creative consultant Chris Klug, who speaks about the need to restore trust and confidence in the company. He ends by acknowledging that Worlds is still planned. You can read his full statement below:

Chris Klug
Creative Consultant

Hello to our fans, and a special hello to any of you I’ve had the pleasure of chatting with one-on-one during the past couple years. I’m glad to be back online! I’m sure it comes as no surprise to you that here at Firesky the last year has been a little rough. The fact I’m here talking to you should tell you there’s a happy ending in sight.

We’ve come through it all with as much excitement and passion for the Stargate franchise as ever (Stargate: Universe, anyone?) and, as you can see from this new website, for now we’re focusing our efforts on an exciting new game for you Stargate fans, Stargate:Resistance. Combining the talents of all our developers, this 3rd-person action title pits teams of Stargate Command personnel against the System Lords and their minions in exhilarating real-time online battles. This new title is the fruit of what we’ve all worked on in the last few months.

The game focuses on three really exciting elements: fluid team-centric play (the classes support one another), fast-paced real-time combat, and wonderful maps designed specifically to bring these two sides into conflict through dynamic hand-to-hand and ranged combat.

Resistance brings to our fans the kind of gameplay SGW never planned to deliver. Resistance delivers the combat, weapons and tactics seen so often on the show that many of you have been asking for. I know this game will excite fans who have longed to go toe-to-toe with a Jaffa as well as those who always wanted to dominate the galaxy in ways the MMO could only hint at, and I’m proud to have been part of this team and prouder still that Firesky is bringing this product to you. Everyone working hard on this title is equally proud, and well they should be.

As well as building this new exciting product, paramount to Firesky’s long-term future is restoring your confidence and trust in us. While we’ve never lied to you about our circumstances, many times we were silent while our critics had their fun at our expense. We chose to remain quiet during those times, because, honestly, we often didn’t know what our future was day-to-day, sometimes even hour-to-hour. As a group we chose to not say anything until we knew something.

Moving forward, think of our relationship as one we need to re-build; imagine this conversation is the first one we have over a cup of coffee in Starbucks where I ask you to give us a chance to restore what we had and enjoyed together.

Continue to stick with us. I know you’ll enjoy the fast-paced action Resistance has in store for you while we continue to work towards SGW’s release.


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