Candlekeep, the Forgotten Realms’ library of libraries. (Wizards of the Coast/Vincent Proce)
Wizards of the Coast will distribute 2,000 digital kits to schools and libraries in the U.S. and Canada to provide educators and librarians with resources to engage their communities with Dungeons & Dragons and Magic: The Gathering virtual play while many are practicing social distancing.
Each kit will include a Legendary Bundle for D&D Beyond that unlocks access to all current rules and adventure content for D&D as well as a 15% discount on future D&D Beyond purchases and 30 Magic: The Gathering Arena digital codes, which can be redeemed for three Ikoria booster packs. The kits will also feature tips to help teachers and librarians engage their audiences in a virtual play environment.
Kits will be available upon request through the Wizards of the Coast customer service request portal to organizers over the age of 18 who are employed by or official volunteers at enrichment organizations, such as schools, libraries, community centers and Scout troops, and represent the organization’s gaming programming.
“Right now, play, imagination and connection with the people you care about are more important than ever,” said Nathan Stewart, vice president of the company’s Dungeons & Dungeons franchise. “With these resources, we want (to) give back to communities and make it as easy as possible for as many people to roll with advantage during this difficult time.”
D&D Beyond is a web tool and online repository for all officially published fifth edition D&D rules and adventures that provides players access to their characters and rules right at their fingertips. Magic: The Gathering Arena is the free-to-play digital version of Magic, and an exciting, feature-rich experience for anyone with a PC including tutorials to onboard players into the game and free starter decks.
Dungeons & Dragons offers additional resources on the Stay at Home, Play at Home portal, including new, free content released on a daily basis, as well as tips and tricks for families and children to master remote play. Even more content is available on the DM’s Guild, a PDF web store containing thousands of D&D adventures and supplements for all editions of D&D, and the home to all official organized play content for the D&D Adventurers League.
More Dungeons & Dragons:
- D&D’s ‘Monsters of the Multiverse’ breaks out of Rules Expansion Gift Set
- D&D Direct news: Spelljammer, Dragonlance campaign settings out in 2022, movie Honor Among Thieves out March 3, 2023
- D&D Direct event April 21 to explore what’s next for fantasy RPG brand
- Explore the Radiant Citadel in ethereal Dungeons & Dragons adventure anthology
- Call of the Netherdeep: D&D releases Critical Role hardcover adventure
- Papercraft calendar: Roll up 1d12 months of 2022
- Deborah Ann Woll leads Jack Black and more through D&D’s Lost Odyssey: Promised Gold
- Dragonlance Destinies: Volume I – Dragons of Deceit announced for Aug. 2, 2022
- D&D’s magical Strixhaven adventure sourcebook out after brief delay
- D&D comes to TV with G4’s ‘Invitation to Party’
- Forgotten Realms creator Ed Greenwood’s first D&D RPG book is back in print
- How to get started with Dungeons & Dragons
More local effects of the coronavirus/COVID-19 pandemic:
- Arizona could be ground zero in U.S. microchip self-reliance
- Phoenix Fan Fusion 2022 rescheduled from January to Memorial Day Weekend
- California amusement parks reopen at 25% capacity with limits on out-of-state visitors
- Game On Expo won’t return until at least 2022
- Special Olympics athletes build connections, form community through esports
- Phoenix Fan Fusion 2021 scrubbed; January 2022 event set
- Jon M. Chu steps away from Willow project
- Independent music venues struggle to stay afloat during pandemic
- Arizona Renaissance Festival won’t happen in 2021
- Free Comic Book Day is returning in 2021