D&D, Magic: The Gathering worlds collide at last in Zendikar

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Plane Shift: ZendikarSurprise! Untap, upkeep and draw cards — er, that is, roll for initiative!

The tabletop roleplaying game Dungeons & Dragons and the trading card game Magic: The Gathering have been managed under the same roof for nearly 20 years, but there’s been surprisingly little interaction between the two main Wizards of the Coast brands since that company acquired D&D maker TSR in 1997 before becoming a Hasbro subsidiary in 1999. However, the two fantasy worlds have merged at last with the release of Plane Shift: Zendikar, a D&D 5th Edition campaign setting now available as a free, 32-page PDF.

“The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your role-playing game,” reads an announcement of the free accessory. “The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.”

I remember talk back in the mists of time of Wizards working on a Magic RPG, but then they bought TSR and took over D&D, so …

Incidentally — not! — a 244-page hardcover coffee table book, The Art of Magic: The Gathering — Zendikar, recently become available for $39.99, with text by longtime D&D designer James Wyatt. That volume would help to flesh out a D&D campaign set in the Magic world.

Plane Shift: Zendikar is compatible with 5E, the most recent D&D rules set, but Wizards cautions that it is neither fully playtested nor legal for use in organized D&D tournaments.

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