Ken Levine, the creative director and co-founder of Irrational Games who had been scheduled to talk about the making of BioShock II in early March at Mesa Community College, will not be presenting until mid- to late-April at the earliest.
According to the college’s Keith Anderson, the trouble nailing Levine down involves the impending release of BioShock Infinite, the third entry in the groundbreaking video game series, for which Levine is the lead game designer.
The lecture was part of MCC’s ongoing program “Video Games as a Force and Art Form: Teaching, Learning, and the Creative Economy.”
Anderson assured me that a replacement was in the works.
Author, USC interactive media professor and Electronic Arts Game Innovation Lab director Tracy Fullerton is next on the schedule, discussing “the playcentric game design process” on March 27.
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