First confirmed back in May, the release caps off a year of D&D releases that’s included Ghosts of Saltmarsh, an Essentials Kit for beginning players and/or Dungeon Masters, a Stranger Things-themed alternative Starter Set, and a still-to-come “Rick & Morty” boxed set and the year’s big infernal storyline, Descent Into Avernus.
“Fans have been clamoring for more Eberron ever since we digitally released the Wayfinder’s Guide to Eberron last year on the Dungeon Master’s Guild,” said Nathan Stewart, vice president of the D&D franchise at Wizards of the Coast. “Eberron: Rising from the Last War is the culmination of hundreds of playtests and player feedback sessions, and we think fans looking for something new will enjoy adventuring through a world with magically powered trains, airships, and mechanical beings.”
In addition to the artificer class — which fuses technology and magic — players will also be able to customize their characters with four new races and twelve magical dragonmark tattoos. A new game element called group patrons also provides parties with shared background features, helping to define adventurers’ roles in the post-war world.
Dungeon Masters can also expect to find a new cache of tools in Eberron: Rising from the Last War, including an overview of the continent of Khorvaire, a gazetteer of the towering city of Sharn, maps of lightning-powered trains and industrial workshops, plus tons of adventure hooks and details on designing adventures set after the Last War.
The magic-heavy, film-noir setting of Eberron first debuted in the days of the 3.5 Edition, back in 2002, when author and game designer Keith Baker won a “Fantasy Setting Search” contest. The D&D team has been working with him to update the setting; the first step was a 2018 digital release on the Dungeon Masters Guild.
Here’s how Amazon’s listing describes the new 320-page Eberron book, retailing for $49.95:
This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron — a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?
- Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.
- Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.
- Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
- Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
- Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
- Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
- Confront horrific monsters born from the world’s devastating wars.
In addition to the standard cover by artist Ben Oliver (NOT pictured — what you see below is just a placeholder), a game-store exclusive edition by Ben Oliver will be available:
Coinciding with the Nov. 19 release of Eberron: Rising of the Last War, the D&D Adventurers League organized-play program will release a season of stories called The Oracle of War. Across 20 episodes, players will discover an incredible treasure in the magically devastated Mournland, and an artifact they swiftly discover is desired by every faction in Khorvaire.